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1. Will we ever be able to see how our skills affect our drones? - in Ships and Modules [original thread]
Thank you for taking the time to reply to my post Tuxford, I do appreciate it. And as xenorx mentions, drone damage reports would be nice too, even if they only showed up in the log. I wish the test server were up atm. >.< _____________...
- by Esrevatem Dlareme - at 2006.04.20 18:02:00
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2. Inertia. Just how does that work? - in Ships and Modules [original thread]
Originally by: Mighty Dread Has anyone found a tactical advantage of lightening up a BC. If so in relation to combating larger or smaller ships or both? For any sort of long range fitting, no. Being more agile wouldn't help. But for a ...
- by Esrevatem Dlareme - at 2006.04.20 17:58:00
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3. Will we ever be able to see how our skills affect our drones? - in Ships and Modules [original thread]
As you all know, we can readily see how our skills affect our turret weapons and missile launchers...but the same is not true for drones. How can we be sure that all of our drone skills are working properly if there's no way to see any updated inf...
- by Esrevatem Dlareme - at 2006.04.19 21:04:00
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4. Inertia. Just how does that work? - in Ships and Modules [original thread]
I don't know of any formula, as no one has really cared enough to try and figure it out. But I'd suggest Nanofiber Internal Structures over Inertial stabalizers, they give an increase in speed and a decrease in inertia, and are generally much bett...
- by Esrevatem Dlareme - at 2006.04.19 20:59:00
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5. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
I don't know if this has been mentioned yet. But if you want to change nos so it's less effective, maybe you should just introduce a new module that directly counters what a nos does. An "Energy Dampener" module. If it reduces the effectiveness of...
- by Esrevatem Dlareme - at 2006.04.11 20:22:00
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6. Passive or active tanking a Thorax? - in Ships and Modules [original thread]
Grismar's wikipedia site should give you a good indication of what kind of damage NPC's do, altho I think it might be outdated as the NPC types were overhauled with the RMR patch. Check it out here: Grismar's Wikipedia page for EVE Online . (in g...
- by Esrevatem Dlareme - at 2006.02.09 20:14:00
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7. Missions in a Megathron: Rails or blasters? - in Ships and Modules [original thread]
The problem with lvl 4's is if you get close enough to use blasters on a lot of them, you're dead. So you have no choice but to use rails. (Except for those missions which start you that close to the rats...) I use 425mm II's with lead ammo, give...
- by Esrevatem Dlareme - at 2006.01.22 22:19:00
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8. HAC or Battleship - in Ships and Modules [original thread]
For lvl 4 missions, BS. For PvP...depends on how you intend to fit it and use it. BS's are much cheaper tho, and easier to replace... ______________________________________________ As I stand, dazzled by the shattered twilight, I think bac...
- by Esrevatem Dlareme - at 2006.01.22 22:01:00
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9. Should heavy drones be THIS ineffective? - in Ships and Modules [original thread]
A target painter would be far more effective than a webber. I tried switching to light drones to kill the Serpentis Guardian Vet's and that worked ok...except they're so damn fast that they've gone and attacked 2 or 3 buildings before I can issue ...
- by Esrevatem Dlareme - at 2006.01.19 23:44:00
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10. 1600 Plates on BS? Any penaltys? - in Ships and Modules [original thread]
If you look at your ship's mass before and after you fit the plate, you'll notice a change in mass. Go fit like 7 or 8 plates...you accelerate just stupidly slow...but you have the HP's of a DN. On many of the plates, their mass penalty is not ...
- by Esrevatem Dlareme - at 2006.01.19 23:29:00
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11. damage control missing hull resistance? - in Ships and Modules [original thread]
Hrm. Not sure if it's worth replacing a cap power relay on my current setup for one of these if they don't do hull resists. I hope they can fix them eventually. ______________________________________________ As I stand, dazzled by the shatte...
- by Esrevatem Dlareme - at 2005.12.29 22:50:00
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12. Petition: Nerf the Typhoon - in Ships and Modules [original thread]
I've seen one, ever. And I thought it was a very large industrial ship when I saw it. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brou...
- by Esrevatem Dlareme - at 2005.12.05 21:40:00
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13. New drones, modules and what not - in Ships and Modules [original thread]
Can't believe the second drone thread reached 50 pages too. I posted a setup that I thought would be somewhat effective in another thread, as far as a Domi with 5 drone control modules goes. It had a 5 slot shield tank, 5 drone control modules,...
- by Esrevatem Dlareme - at 2005.12.05 19:51:00
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14. New drones, modules and what not - in Ships and Modules [original thread]
Can't believe the second drone thread reached 50 pages too. I posted a setup that I thought would be somewhat effective in another thread, as far as a Domi with 5 drone control modules goes. It had a 5 slot shield tank, 5 drone control modules,...
- by Esrevatem Dlareme - at 2005.12.05 19:51:00
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15. New Drones - in Ships and Modules [original thread]
They're dependant on reasonable skills. Armor repair drones require Remote Armor Rep skill, Shield Drones require Shield Emission Systems, Sensor Dampening drones require Sensor Linking, etc. The main obsticle to most of the new drones, Especiall...
- by Esrevatem Dlareme - at 2005.12.03 22:02:00
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16. Enjoy your drones while you can. - in Ships and Modules [original thread]
Edited by: Esrevatem Dlareme on 03/12/2005 21:58:47 It's simple...train up the the new drone skills that affect dmg output, and use like 1 target painter, and 5 heavies will rip any cruiser they can catch to shreds. The main problem is they t...
- by Esrevatem Dlareme - at 2005.12.03 21:55:00
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17. No Topic - in Ships and Modules [original thread]
The real question is, how will this nerf the Caldar? And furthermore, how long will it take them to post a whine thread about it? I'm thinking something to do with reinforced bulkheads, and approximately 0.0236 seconds. ________________________...
- by Esrevatem Dlareme - at 2005.12.03 00:52:00
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18. Tractor Beam on SiSi - in Ships and Modules [original thread]
One of the devs mentioned on Sisi that the miners will prolly love tractor beams, and I expect they will....they'll be able to drag their jet can around and target the specific ores they want without having to move it by deploying more jet cans an...
- by Esrevatem Dlareme - at 2005.12.03 00:44:00
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19. Large turrets don't hit frigates? - in Ships and Modules [original thread]
I think the simple answer is the one Naughty Boy suggested, improve the NPC AI. Specifically, have NPC frigs approach in a decaying orbit so that their transversal is always high enough to avoid the tracking of long range large guns. This would c...
- by Esrevatem Dlareme - at 2005.12.02 09:04:00
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20. T2 missiles - in Ships and Modules [original thread]
Ok, picture this. Raven with super damage torps loaded and his buddy in one of the new Minmatar webber/painter Recon Cruisers. *boom* Would prolly only work against other BS's (or bigger) tho, that explosion radius is just so huge...but then R...
- by Esrevatem Dlareme - at 2005.12.02 01:34:00
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